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Mission System interview at Massively

Massively have secured another interview with Reakktor Media today; this time with Lead Game Designer, Lorenz Dames.

The interview carries three new screen shots for you to drool over  and goes into depth about mission design, including details on how missions have been created, their dynamic nature as well as various types of missions players will be able to enjoy - in teams or as a lone wolf! Due to Black Prophecy's action focused orientation it is certainly nice to see an appreciation for good old MMORPG style missions thrown into the bag for good measure.

You can check out the interview in full here; with an official discussion thread available at the official forums, allowing you to throw in your opinions and frothing excitement.

 

Developer Diaries - Part 8

Black Prophecy Technical Director Cyrus Preuss continues his developer diaries with a description of the way that the physics engine allows the movement of the craft, and some of the approximations that have been made to make the game more enjoyable for the players.

A feedback thread on the official forums can be found here... why not add your own thoughts on the physics engine.

 

Merry Christmas and a Happy New Exon

Myself and everyone else on the Prophecy Network team would like to wish all our visitors a Merry Christmas and a Happy New Exon.

We will be on a break for Christmas, but if Reakktor do suprise us with some news over the holiday season, we will try to drag ourselves away from the beers or a round of Qualf, to bring you the news!

(Last Updated: Monday, 21 December 2009 @ 14:34)
 

Character Creation interview at Massively

There is a new interview at Massively with Jens Kortboyer, the lead artist for Black Prophecy.

He talks about the character creation within Black Prophecy, and there are 4 new screenshots with character to feast your eye on. (I personally like the pilot with the ciggie, I guess smoking in cockpits isn't banned in the 26th Century!)

What will be interesting when Beta comes along is how different the character creation is to other games. (Such as EvE for example.)

Read the full interview here, and maybe drop a few comments at the official forums.

 

Black Prophecy Wallpaper Kit available

For those of you that can't get enough of Black Prophecy, Reakktor have unveiled a "christmas gift" in the form of five Black Prophecy wallpapers to choose from. These wallapers are huge, supporting up to a dual 1080P monitor setup, with other sizes also available in the pack. The 5 papers avaialble are a general BP background, papers based on the logos and concept art for both Tyi and Genide and a massive ingame screenshot of both a Tyi and Genide orbital facility.

The Community Bulletin that brought us this news also mentioned that publisher negotations were now down to one candidate and that a second gameplay trailer is planned for early next year.

 

Dev Watch 14/12/2009

OK, so it's been something like 3 months since the last update on Reakktor's mumblings from the TPN. This started out being due to lack of news, but eventually fell into habit. Anyway, we're back and with a fair amount to cover.

Anyway, the first thing that KK had to tell us about was the launch of the Stellarvox Veritas website. This is going to have storyline news from the game in both the lead up and presumably once the game has begun. So far, the focus is mainly on giving greater details on the events previously described in the Black Prophecy timeline.

Next of interest is the continuation of the art developer diaries. Nick Ebenhoch takes us through the design concept and realization from the Human (recognisable modern day/80s inspired tech), Tyi (Functional, knobbly, techy) and Genide (sleek, Apple-esque, hints of feudalism in logos etc)

ZAM scores an interview with creative director Timo Krahl and ask him a barrage of questions, starting out with the basic overview of Black Prophecy, before delving into Marrack's writing, PvP, flight systems, PvP, special abilities and clans.

Reakktor announced that they were offically no longer insolvent with the sixth community update. As well as the usual warp up here, there was also the mention of some "eye candy" to be delivered before christmas.

Finally, Technical Director Cyrus Preuss gives us an insight into developing the physics for Black prophecy in the first and second of his developer diaries.

(Last Updated: Tuesday, 22 December 2009 @ 14:17)
 

Developer Diaries - Part 7

Black Prophecy Technical Director Cyrus Preuss continues his developer diaries with a description of the different stages that a physics event goes through in the game to produce the result your see on your screen.

Some of the more technically minded of our contingent here at the TPN (ie most of us) have been asking some further questions on the forum - maybe you want to join in? - after all, they managed to get some answers last time around.

(Last Updated: Monday, 14 December 2009 @ 20:50)
 

Developer Diaries - Part 6

The developer daries continue, with Technical Director Cyrus Preuss taking over from Nick Ebenhoch to talk about the technical side of Black Prophecy.

In Cyrus's 1st entry, he talks about the game physics. You think it's easy doing Physics in a game...well maybe this entry will make you think again.

Head over to the official site to read it here.

The question to whether Black Prophecy is using the PhysX isn't answered, which is leading to a bit of speculation - why not talk about it here?

 

Developer Diaries - Part 5

The final part of Nick Ebenhoch development diary for the artwork of Black Prophecy is now out. This week he talks about the Genide faction.

This is not the last developer diary. In a few weeks time, Cyrus Preuss the Technical Director of Black Prophecy will be opening his dairy to talk about the technical side of Black Prophecy.

 

Reakktor Media GmbH 'Fully Operational'

Yesterday we broke the news of a report on several German gaming websites declaring the end of ReaKKtor's insolvency crisis. This information has been officially confirmed today in the new issue of the Stella Vox Community Bulletin by Community Manager, Chris 'Snowcrash' Schuett.

Some weeks have gone by since the last Stellarvox Community Bulletin and it is time again to provide you with some fresh information about Black Prophecy.

This time we have quite pleasant news for you. The responsible District Court in Hannover has abrogated the current insolvency proceeding of Reakktor Media GmbH’s assets. This means that we are finally out of the insolvency and again fully operational. With this huge obstacle out of the way, we are now in a far better situation for the negotiations with potential publishers. Having the insolvency sitting in our neck made things far more difficult and we are convinced that we’ll be able to provide you with more good news within the next weeks.

I'm sure you will all agree this is fantastic news, it's been a rough 16 Months for ReaKKtor and everyone here at the Prophecy Network is thrilled to finally hear that the developer behind our favourite yet-to-be-release space MMO is back on track.


Congratulations ReaKKtor!

(Last Updated: Thursday, 5 November 2009 @ 11:17)
 

Reakktor no longer in Administration

Those who've been following this for a long while may remember that Reakktor's previous ownder, 10Tacle Studios AG declared insolvency. KK quickly explained that they hoped to survivie this while all the other stuios owned by 10Tacle were closed down. Today, several german gaming sites are reporting having recieved a press release from Reakktor stating that the insolvency is offically over. You can read some (very good) google translations here and here. They also state that Black Prophecy will be released in 2010 - a 2009 release having been looking less and less likley as the months go on of course. We'll be poking Reakktor for more information tomorrow, hopefully this news means that some obstacles to the release of the game have now gone away.

 
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Reakktor Media, Black Prophecy and Neocron are trademarks of Reakktor Media GmbH, respectively of AAA Capital Game Production and Sales GmbH & Co. Funds No. 2 KG.