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Mission System interview at Massively

Massively have secured another interview with Reakktor Media today; this time with Lead Game Designer, Lorenz Dames.

The interview carries three new screen shots for you to drool over  and goes into depth about mission design, including details on how missions have been created, their dynamic nature as well as various types of missions players will be able to enjoy - in teams or as a lone wolf! Due to Black Prophecy's action focused orientation it is certainly nice to see an appreciation for good old MMORPG style missions thrown into the bag for good measure.

You can check out the interview in full here; with an official discussion thread available at the official forums, allowing you to throw in your opinions and frothing excitement.

 
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