Welcome back to another round of Black Prophecy Dev Watch where we let you know what BP staff have been up to this week.
First off we have the tales ofKK's search for a publisher, initally alluded to in a forum thread about possibly boxed versions of the game. The search for a publisher is discussed again in the Massivley interview, where it is given (perhaps a little confusingly) as the reason for beta testing not yet having begun.
Next we have the launch of the Stellar Vox Community update. This seems somewhat like KK have produced a "community watch" in response to the TPN's very own Dev Watch. Important offical news is summarized here, while a selection of community forum threads are highlighted. It wouldn't seem unreasonable to imagine that the threads highlighted are about issues the developers are especiallycurious about still, perhaps as those features aren't fixed yet. Accordingly then, we have death system, clan station's roles (would seem odd that this isn't fairly fixed yet, but who knows) and the skill system, which we got some kind of preview of in the gameplay trailer. Then we have generating excitement about the game with clans and signatures etc. A bit of viral marketing can't hurt, right? IT also ads a note about how pleased KK were witht he reaction to the (frankly stunning) gameplay trailer.
All quiet on the offical forums from this point on, however things really start kicking off elsewhere on the Internet, with interviews appearing left, right and centre. The first to show was popular UK-based PC gaming blog Rock Paper Shotgun interviewing Snowcrash. Here we learn a little more about ship customization while economic aspects of the game are downplayed (is that a suprise from a self-described "Action MMO"?) We also hear that a suprising amount of things are still left open - including whether the game will be a single or multiple shard setup.
Next up on the interviewing agenda are Massivley and "development director" Seminus. In this case we hear about the focus on missions and instancing is an attempt to make the game a lot easier to drop in and out of than classical MMOs, retaining the "casual" appeal that KK have been pushing with Black Prophecy. A bit more is talked about the levelling process and the interesting fact that players choose their side in the conflict not at character creation, but after a specially designed set of newbie missions. Perhaps excitingly for the "hardcore" crowd is the promise of being able to level up through PvP missions.
Finally for this week, emerging just today is an interview with Italian gaming site gamesource.it talking to KK CEO Kirk Lenke.This interview really brings together what has been said in previous interviews and the offical FAQ, rather than anything truley new to excite us - still, it's probably a good starting point for anyone asking "Just what is BP about?"
Thats all for this week folks. If KK can keep up this pace, then writing a weekly article should pose no trouble at all.
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