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Dev Watch 14/07/2009

Welcome back to Dev Watch - a little late, because of the TPN's downtime this week, but here once again.

The biggest thing to report on is definilty the interview Voodoo Extreme had with Seminus, now re-titled Senior Producer of Black Prophecy. Initally retreading some old questions (although I do feel that this is the best handling of the BP vs EvE question we've yet seen from KK), there is plenty of new information here too. First off, "station walking" is confirmed as planned rather than just possible. This comes as something of a suprise considering the response in community Q&A seemed to line with my opinion - too much expense for too little gain. We hear a bit about loot - apparently ships you kill, including those of other players will drop some kind of loot, as well as the discussion of the role of resources on PvP. The NPC system gets some coverage - apparently NPCs will be around for flavour, trading and granting missions. In addition we will also see various VIP NPCs around, presumably faction leaders and such - we've already seen the apperance of "Admiral Gira" on the forums. As ever in these interviews we see KK keeping the emphasis on BP as an ation game - stating that minimal role that trading will play, and dismissing the idea of resource gathering as dull - instead, players will fight over stations to gather resources for them. Perhaps the biggest news here however comes at the end, with talk that Black Prophecy is unlikley to follow a subscription based model for payment. Many assume this means micro-transcations, but it could also be that KK are considering a pay-as-you-go format or similar.

The most exciting news perhaps, is that KK have aquired a new coffee machine. Such lavish purcahses clearly indicate that any worries from the 10Tacle insolvency are long gone. Also, with double the quantity of coffee, presumable the work-rate in Hannover will double also!

Beyond that, KK staff have had little to say this past week - the interviews with WarCry Network and Thirteen1 not having shown up yet, nor has another community Q&A or a Dev Diary. While not explicitly through contact with KK, the recent preview on ZAM quotes 20,000 polygons per fighter, a figure I hadn't seen elsewhere.

See you all again next week.

(Last Updated: Tuesday, 14 July 2009 @ 12:54)  
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