So, there hasn't been much more than mumblings from KK for the past few weeks, so no Dev Watch. This past week though, we have a couple of little pieces to report.
Web-magazine Thirteen1 interviewed Snowcrash (and incidentally have a much nicer "paper on the web" setup than MMOZine did). Here, the combat tactics/manouvers get compared to special moves in a beat-em-up. We also find out something about the travel system - players will have a large-scale map with various locations marked on it. Selecting them will enable the players to warp there. Some sectors are persistent, others will only be available for the duration of a mission.
Also dishing out the information this week was Art Director Nick Ebenhoch, talking in the Developer Diaries (which are oddly un-diarylike) about environment design in Black Prophecy. In terms of gameplay, the only new information here is that the start-point for players is the planet Triamon in the Ianos system. However, there was much said about the design of locations in terms of concept and technology. Apparently we will see details on planet we orbit around, there is an asteroid field generation system and a variety of other debris and objects to encounter. It also seems that each sector is designed with a strong colour theme.
Thats all for this time folks. Catch you again sometime.
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