Welcome back to another somewhat late episode of dev watch. Maybe one day this will be a fascinating window into the development of a game over time. Maybe it will be the rantings of a mad man. Anyhow, what have KK been up to this week(s)?
First off to report, the Black Prophecy behind the scenes talks to the creative and art directors on the project. As well as the general discussion about the creative process, we also hear about why there isn't a docking animation - combination of time and the fact that they don't want players to waste time watching the animation hundreds of times. The importance of BP's locational damage system is also brought up briefly as is the death penalty - details aren't given but we are told not to expect anything as harsh as EvEs insurance system - they want players to be playing the game, not spend all their time getting back to where they were. Beyond that, a large array of weapon types is promised. Still no mention of any suupport skills or equipment however.
In the latest developer diary from the Art Director, ship design is discussed - a priority for BP was apparently to create very industrial looking craft analogous to Battlestar Galactica (original) and Alien rather than some sleeker, "overdrawn" craft that have been seen in more recent TV and films. (Side note - to me, Homeworld still leaps out as having a lot of big similarities in design).
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