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Dev Watch 14/12/2009

OK, so it's been something like 3 months since the last update on Reakktor's mumblings from the TPN. This started out being due to lack of news, but eventually fell into habit. Anyway, we're back and with a fair amount to cover.

Anyway, the first thing that KK had to tell us about was the launch of the Stellarvox Veritas website. This is going to have storyline news from the game in both the lead up and presumably once the game has begun. So far, the focus is mainly on giving greater details on the events previously described in the Black Prophecy timeline.

Next of interest is the continuation of the art developer diaries. Nick Ebenhoch takes us through the design concept and realization from the Human (recognisable modern day/80s inspired tech), Tyi (Functional, knobbly, techy) and Genide (sleek, Apple-esque, hints of feudalism in logos etc)

ZAM scores an interview with creative director Timo Krahl and ask him a barrage of questions, starting out with the basic overview of Black Prophecy, before delving into Marrack's writing, PvP, flight systems, PvP, special abilities and clans.

Reakktor announced that they were offically no longer insolvent with the sixth community update. As well as the usual warp up here, there was also the mention of some "eye candy" to be delivered before christmas.

Finally, Technical Director Cyrus Preuss gives us an insight into developing the physics for Black prophecy in the first and second of his developer diaries.

(Last Updated: Tuesday, 22 December 2009 @ 14:17)  
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